// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Sections/MovieSceneCameraCutSection.h"
#include "SmartMovieSceneCameraCutSectionExtensions.generated.h"

/**
 * Function library containing methods that should be hoisted onto FMovieSceneBindingProxies for scripting
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartMovieSceneCameraCutSectionExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	UFUNCTION(BlueprintCallable, Category=Sequence, meta=(ScriptMethod))
	static void SmSetCameraGuid(UMovieSceneCameraCutSection* Section, const FGuid& InGuid);

};